![marmoset toolbag 3 gun render settings marmoset toolbag 3 gun render settings](https://marmoset.co/wp-content/uploads/2020/01/7.jpg)
The only exception was the UDIM 1025, which had both transparent surfaces and opaque ones. I named them accordingly in the Outliner, so I could easily assign each shader in Toolbag. My asset had 46 UDIMs, so I ended up with 46 meshes. To start, I merged all the geometry into a single object, then I selected the shells of each UDIM in the UV editor and detached them as separate meshes. It’s a pretty easy task, especially in my case, where I just had one complex asset. At the moment, Toolbag 3 doesn’t support assets with UVs in multiple UDIMs, so in order to assign the textures to your asset properly, you’ll have to do a bit of preparation work in Maya or your 3D application of choice. Let’s start with the one and only piece of bad news. In this article, I will explain how I used Marmoset Toolbag 3 to create static renders of the International Space Station used in the short film, Flax – Sh*t in Space, produced by Bacon Oslo.
Over the years, I started to focus more on texturing, and am now responsible for the whole texturing team for the shows I’ve been working on.
![marmoset toolbag 3 gun render settings marmoset toolbag 3 gun render settings](https://i.ytimg.com/vi/sBAkhRxQ9Hs/maxresdefault.jpg)
I’ve created all kinds of assets, including characters and environments in different styles, ranging from medieval to futuristic. I worked in many studios including Weta Digital, MPC, Double Negative and Framestore. Hello everyone! My name is Gianpietro Fabre, I am a generalist TD with more than 13 years of experience creating high-end assets for feature film.